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Monkey MAC
Lost Millennium
1489
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Posted - 2014.01.07 23:28:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:After seeing this, I raged. CCP please, I strongly recommend you reconsider these bonuses. General assault bonus is bad. The scrambler rifle, combat rifles, and others have rates of fire dependent on how fast the trigger pulls the trigger. It will be useless to many players. Furthermore, the ROF bonus is a double-edged sword, sure you get more DPS, but you burn through your magazine quicker, which can actually hurt a lot of players. The new Minmatar assault bonus to damage mods should have been the general asault bonus, not this ROF bonus. The worst thing about the new bonuses is the Amarr assault I specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. why why Why WHY WHY is it being removed? This is effectively a nerf against laser and scrambler rifles; at the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level). I generally don't like the other bonuses based on principle (assaults should get bonuses to offense, not HP/rep) but they aren't too bad. I would have given the ROF buff to the Gallente assault, a magazine size of explosive and projectiles bonus to the Minmatar assault, and some other thing for Caldari assault. They're not too bad though. Yes I know they aren't final, but that means there is still time to change it. CCP if you are going this route, please at least change the bonuses for the laser weapon operation bonuses to heat build-up reduction. I should probably mention I really like the new logi, commando, and sentinel bonuses for the most part.
I disagree, I personally believe the Amarr Bonus was the worst one, it penalised you for not using a heat based weapon on it, then it penalised those who used the heat based weapons on any other suit.
The ROF bonus is perfect BECAUSE it's a double edged sword, it specifically reduces it's chance at OPness, however I would have said the Amarr Bonus should have been 3% to Armour Plate 3% to Shield Extender, The Minmatar should have been +5% to shield recharge +5% to Armour Repper, that woukd have made more sense.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1489
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Posted - 2014.01.07 23:50:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:After seeing this, I raged. CCP please, I strongly recommend you reconsider these bonuses. General assault bonus is bad. The scrambler rifle, combat rifles, and others have rates of fire dependent on how fast the trigger pulls the trigger. It will be useless to many players. Furthermore, the ROF bonus is a double-edged sword, sure you get more DPS, but you burn through your magazine quicker, which can actually hurt a lot of players. The new Minmatar assault bonus to damage mods should have been the general asault bonus, not this ROF bonus. The worst thing about the new bonuses is the Amarr assault I specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. why why Why WHY WHY is it being removed? This is effectively a nerf against laser and scrambler rifles; at the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level). I generally don't like the other bonuses based on principle (assaults should get bonuses to offense, not HP/rep) but they aren't too bad. I would have given the ROF buff to the Gallente assault, a magazine size of explosive and projectiles bonus to the Minmatar assault, and some other thing for Caldari assault. They're not too bad though. Yes I know they aren't final, but that means there is still time to change it. CCP if you are going this route, please at least change the bonuses for the laser weapon operation bonuses to heat build-up reduction. I should probably mention I really like the new logi, commando, and sentinel bonuses for the most part. I disagree, I personally believe the Amarr Bonus was the worst one, it penalised you for not using a heat based weapon on it, then it penalised those who used the heat based weapons on any other suit. The ROF bonus is perfect BECAUSE it's a double edged sword, it specifically reduces it's chance at OPness, however I would have said the Amarr Bonus should have been 3% to Armour Plate 3% to Shield Extender, The Minmatar should have been +5% to shield recharge +5% to Armour Repper, that woukd have made more sense. It only make sense that manufacturers would make their suits and weapons best suited for each other. No other specialization has a double-edged sword bonus, its not consistent with the design of the others. Could you imagine if every skill bonus in the game had some annoying side effect? At the very least, the laser rifle and scrambler rifle needs a heat buildup reduction bonus for their operation skill, or a decrease of heat buildup in the base stats to compensate.
The other suits have negatives built directly into the suits design. By design there is no penalty to using an assault suit over any of the others, it seems fair its bonus potentially comes at price.
As for the heat weapons, isn't that in the weapon skill tree already, under the proficiency bonus? If not then, then it would make sense to add it into the skill tree, I'll give you that.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
Lost Millennium
1489
|
Posted - 2014.01.08 00:08:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:After seeing this, I raged. CCP please, I strongly recommend you reconsider these bonuses. General assault bonus is bad. The scrambler rifle, combat rifles, and others have rates of fire dependent on how fast the trigger pulls the trigger. It will be useless to many players. Furthermore, the ROF bonus is a double-edged sword, sure you get more DPS, but you burn through your magazine quicker, which can actually hurt a lot of players. The new Minmatar assault bonus to damage mods should have been the general asault bonus, not this ROF bonus. The worst thing about the new bonuses is the Amarr assault I specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. why why Why WHY WHY is it being removed? This is effectively a nerf against laser and scrambler rifles; at the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level). I generally don't like the other bonuses based on principle (assaults should get bonuses to offense, not HP/rep) but they aren't too bad. I would have given the ROF buff to the Gallente assault, a magazine size of explosive and projectiles bonus to the Minmatar assault, and some other thing for Caldari assault. They're not too bad though. Yes I know they aren't final, but that means there is still time to change it. CCP if you are going this route, please at least change the bonuses for the laser weapon operation bonuses to heat build-up reduction. I should probably mention I really like the new logi, commando, and sentinel bonuses for the most part. I disagree, I personally believe the Amarr Bonus was the worst one, it penalised you for not using a heat based weapon on it, then it penalised those who used the heat based weapons on any other suit. The ROF bonus is perfect BECAUSE it's a double edged sword, it specifically reduces it's chance at OPness, however I would have said the Amarr Bonus should have been 3% to Armour Plate 3% to Shield Extender, The Minmatar should have been +5% to shield recharge +5% to Armour Repper, that woukd have made more sense. It only make sense that manufacturers would make their suits and weapons best suited for each other. No other specialization has a double-edged sword bonus, its not consistent with the design of the others. Could you imagine if every skill bonus in the game had some annoying side effect? At the very least, the laser rifle and scrambler rifle needs a heat buildup reduction bonus for their operation skill, or a decrease of heat buildup in the base stats to compensate. The other suits have negatives built directly into the suits design. By design there is no penalty to using an assault suit over any of the others, it seems fair its bonus potentially comes at price. As for the heat weapons, isn't that in the weapon skill tree already, under the proficiency bonus? If not then, then it would make sense to add it into the skill tree, I'll give you that. That's because ssault suits have no real built-in weaknesses, but they don't particularly excel at anything either. If they don't have a big strength (like 3 equipment slots, or a heavy weapon slot), they don't really need a weakness.
No but they have a large array of slots, a light weapon and a sidearm, not to mention an equipment slot. They litterally have all the good points none of the bad. Giving all Assaults the Minnie bonus would overpower them.
A rate of fire increase improves the assault's ability to shoot from cover, it gives the Assault the ability to Assault a fortified position better. The only real negative it comes with is if you use a boltshot weapon, which is designed to slow firing.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1489
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Posted - 2014.01.08 00:23:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:
It only make sense that manufacturers would make their suits and weapons best suited for each other. No other specialization has a double-edged sword bonus, its not consistent with the design of the others. Could you imagine if every skill bonus in the game had some annoying side effect? At the very least, the laser rifle and scrambler rifle needs a heat buildup reduction bonus for their operation skill, or a decrease of heat buildup in the base stats to compensate.
The other suits have negatives built directly into the suits design. By design there is no penalty to using an assault suit over any of the others, it seems fair its bonus potentially comes at price. As for the heat weapons, isn't that in the weapon skill tree already, under the proficiency bonus? If not then, then it would make sense to add it into the skill tree, I'll give you that. That's because ssault suits have no real built-in weaknesses, but they don't particularly excel at anything either. If they don't have a big strength (like 3 equipment slots, or a heavy weapon slot), they don't really need a weakness. No but they have a large array of slots, a light weapon and a sidearm, not to mention an equipment slot. They litterally have all the good points none of the bad. Giving all Assaults the Minnie bonus would overpower them. A rate of fire increase improves the assault's ability to shoot from cover, it gives the Assault the ability to Assault a fortified position better. The only real negative it comes with is if you use a boltshot weapon, which is designed to slow firing. Weather or not the damage mod bonus would be OP for all assaults, or a double-edged bonus is a good idea, the new assault bonus unfairly excludes the SCR, one of the 4 main assault weapons of the game. There were other bonuses that could have been used that would be more inclusive.
It doesn't exclude the AScR and I would like to point out the standard ScR is mainly a skillshot kinda weapon, there are few bonuses that wouldn't be overpowered. The only 2 that come to mind are magazine size (also kinda pointless) and spare ammo (pointless in a squad).
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
Lost Millennium
1489
|
Posted - 2014.01.08 00:44:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:
That's because ssault suits have no real built-in weaknesses, but they don't particularly excel at anything either. If they don't have a big strength (like 3 equipment slots, or a heavy weapon slot), they don't really need a weakness.
No but they have a large array of slots, a light weapon and a sidearm, not to mention an equipment slot. They litterally have all the good points none of the bad. Giving all Assaults the Minnie bonus would overpower them. A rate of fire increase improves the assault's ability to shoot from cover, it gives the Assault the ability to Assault a fortified position better. The only real negative it comes with is if you use a boltshot weapon, which is designed to slow firing. Weather or not the damage mod bonus would be OP for all assaults, or a double-edged bonus is a good idea, the new assault bonus unfairly excludes the SCR, one of the 4 main assault weapons of the game. There were other bonuses that could have been used that would be more inclusive. It doesn't exclude the AScR and I would like to point out the standard ScR is mainly a skillshot kinda weapon, there are few bonuses that wouldn't be overpowered. The only 2 that come to mind are magazine size (also kinda pointless) and spare ammo (pointless in a squad). Amarr weaponry is meant for mid-range much more than long-range (long range is the Caldari rail weapons' domain). At mid-range you can still easily get killed because of overheat. A 5% per level light weapon fitting bonus would have been sufficient. The ROF bonus actively discourages using a SCR with an assault because you know you know another weapon would benefit much more; this should never happen with one of the 4 main assault weapons, skill-shot or not. The heat reduction bonus of the Amarr assault was not OP, it was effectively the same as a magazine increase that allows you to fire a handful of more shots. Even when maxed out you still could not even get close to emptying out the magazine without overheating.
Im already upto my eyeballs in light weapon fitting bonuses. Adding another one is near pointless and doesn't help differentiate the Assault from other classes. In addition it helps out your weapon more than the others because of its higher fitting costs.
If yoy can find a better bonus fine, but you will have a hard job.
I didn't say the heat reduction bonus was OP, I said it was a bad design choice, because it penalised you for not using a heat based weapon. Personally I believed the ScR should have had a hard cap on the fire rate. Finally you are only speculating that the bonus has not benifit to the ScR until you test you don't know.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1491
|
Posted - 2014.01.08 01:05:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote: It doesn't exclude the AScR and I would like to point out the standard ScR is mainly a skillshot kinda weapon, there are few bonuses that wouldn't be overpowered. The only 2 that come to mind are magazine size (also kinda pointless) and spare ammo (pointless in a squad).
Amarr weaponry is meant for mid-range much more than long-range (long range is the Caldari rail weapons' domain). At mid-range you can still easily get killed because of overheat. A 5% per level light weapon fitting bonus would have been sufficient. The ROF bonus actively discourages using a SCR with an assault because you know you know another weapon would benefit much more; this should never happen with one of the 4 main assault weapons, skill-shot or not. The heat reduction bonus of the Amarr assault was not OP, it was effectively the same as a magazine increase that allows you to fire a handful of more shots. Even when maxed out you still could not even get close to emptying out the magazine without overheating. Im already upto my eyeballs in light weapon fitting bonuses. Adding another one is near pointless and doesn't help differentiate the Assault from other classes. In addition it helps out your weapon more than the others because of its higher fitting costs. If yoy can find a better bonus fine, but you will have a hard job. I didn't say the heat reduction bonus was OP, I said it was a bad design choice, because it penalised you for not using a heat based weapon. Personally I believed the ScR should have had a hard cap on the fire rate. Finally you are only speculating that the bonus has not benifit to the ScR until you test you don't know. I would rather have a fair general bonus (that's also practical), then a bonus then an unfair one that differentiates. They could have differentiated the assault role with racial bonuses, but instead they chose to go with HP and rep bonuses. Damage mod fitting bonus. Doesn't give you a free DPS buff (so not OP), just makes it easier to increase your DPS with a module at the cost of your PG/CPU and a high slot. You say you don't want to be penalized for not using the SCR, well now it penalizes you for using a SCR no matter what assault suit you use. Not sure how you can support this new bonus when the same issue of unfair penalizing is still there. Unless you're using a modded controller, I know it won't effect the regular SCR. The weapon fires as fast as you can hit the trigger, so unless its suddenly an automatic weapon, I don't see how ROF would possibly help. I'm not saying its perfect but, to me it's the best option. The damage mod proficency will be as OP as hell, trust me on that one.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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